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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Pausing the game

Many games require some sort of pause mode to allow the player to take a break from the action. In Godot, pausing is a function of the SceneTree and can be set using its paused property. When the SceneTree is paused, three things happen:

  • The physics thread stops running
  • _process() and _physics_process() are no longer called on any nodes
  • The _input() and _input_event() methods are also not called for inputs

When pause mode is triggered, every node in the running game reacts accordingly, based on how you’ve configured it. This behavior is set via the node’s Process/Mode property, which you’ll find near the bottom of the Inspector list.

The pause mode can be set to the following values:

  • Inherit – The node uses the same mode as its parent
  • Pausable – The node pauses when the scene tree is paused
  • When Paused – The node only runs when the tree is paused
  • Always – The node always...
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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield