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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Visual effects

The appearance of the ball and the other meshes in your scene have been intentionally left very plain. You can think of the flat, white ball as a blank canvas, ready to be painted. First, a bit of vocabulary:

  • Textures: Textures are flat, 2D images that are wrapped around 3D objects. Imagine wrapping a gift: the flat paper is folded around the package, conforming to its shape. Textures can be simple or complex, depending on the shape they’re designed to be applied to.
  • Shaders: While textures determine what is drawn on an object’s surface, shaders determine how it is drawn. Imagine a wall with a texture that shows a pattern of bricks. How would it look if it were wet? The mesh and texture would be the same, but the way the light reflects from it would be quite different. This is the function of shaders – to alter the appearance of an object by altering how light interacts with it. Shaders are typically written in a specialized programming...
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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield