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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Summary

In this chapter, we dived into the world of online multiplayer puzzle platformers, which emphasized teamwork and collaboration. Players will be challenged to work together, leveraging their skills to overcome obstacles and progress through intricate levels. Throughout the chapter, we explored key concepts and techniques to enhance the multiplayer experience and create a seamless collaborative gameplay environment.

To enable multiplayer functionality, we introduced the MultiplayerSpawner class, which dynamically instantiates Player instances based on the number of connected players. This ensures that each player has a unique avatar in the game, promoting a personalized and immersive multiplayer experience. The Player class played a crucial role, and we implemented the setup_multiplayer() method to configure its multiplayer settings. This method allowed us to set each instance’s multiplayer authority, adjust physics and input processing, and update a visual player index...

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