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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Understanding the Network Profiler

It’s time to meet your best ally, the one that will help you address issues related to your craft as the network engineer of our fake studio and come up with potential solutions for the problems that appear along your journey. The Network Profiler, as the name suggests, is a profiler specialized in network-related profiling. It displays information about RPCs’ size and count, both sent and received, the node making and receiving the RPCs, MultiplayerSynchronizer nodes’ network consumption and syncing count, and even a bandwidth meter, which are all we need to assess the impact of our network code.

Note that the Network Profiler, by default, only tracks the High-Level Network API bandwidth. So, if you are using low-level approaches, such as PacketPeerUDP, UDPServer, StreamPeerTCP, and TCPServer, their consumption may not be taken into account by the Network Profiler by default. We are going to see how we can address that in...

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