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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Comparing UDP and ENet approaches

The UDPServer and PacketPeerUDP classes are lower-level networking tools that allow for the exchange of data through UDP packets. This approach requires more work from us, as we must manage the sending and receiving of packets ourselves. For example, to create a login system using UDPServer and PacketPeerUDP, we would need to create a packet that contains the user’s login information, send it to the server, and then wait for a response.

In Chapter 2, Sending and Receiving Data project, we saw how to use UDPServer and PacketPeerUDP to pass data around. We saw that using these classes, we can serialize data and deserialize it on each end of the system, both client and server. Using this approach, we need to poll packets and wait for requests and responses to arrive. It does the trick, but you saw it can get a bit complicated.

One advantage of using the UDPServer and PacketPeerUDP classes is that they provide more control over the networking...

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