Reader small image

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product typeBook
Published inDec 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781803232614
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Henrique Campos
Henrique Campos
author image
Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
Read more about Henrique Campos

Right arrow

Summary

In this chapter, we dived into the world of online multiplayer puzzle platformers, which emphasized teamwork and collaboration. Players will be challenged to work together, leveraging their skills to overcome obstacles and progress through intricate levels. Throughout the chapter, we explored key concepts and techniques to enhance the multiplayer experience and create a seamless collaborative gameplay environment.

To enable multiplayer functionality, we introduced the MultiplayerSpawner class, which dynamically instantiates Player instances based on the number of connected players. This ensures that each player has a unique avatar in the game, promoting a personalized and immersive multiplayer experience. The Player class played a crucial role, and we implemented the setup_multiplayer() method to configure its multiplayer settings. This method allowed us to set each instance’s multiplayer authority, adjust physics and input processing, and update a visual player index...

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
The Essential Guide to Creating Multiplayer Games with Godot 4.0
Published in: Dec 2023Publisher: PacktISBN-13: 9781803232614

Author (1)

author image
Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
Read more about Henrique Campos