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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Understanding the ENetMultiplayerPeer class

One of the Godot Engine Network API’s core features is the ENetMultiplayerPeer class. By using this class, we can perform a handshake between our game server and clients.

The ENetMultiplayerPeer class is a high-level implementation of the ENet library. Let’s understand this library and why we use it in online multiplayer games.

What is the ENet library?

ENet is a lightweight, open source networking library that is widely used in the game development industry. It is designed to be a high-performance, reliable, and easy-to-use library for creating multiplayer games and other networked applications. One advantage of the ENet library is that it’s cross-platform and written in C. So, it’s efficient with a small footprint and low overhead.

The library provides a simple and easy-to-use API that makes it easy for developers to create and manage network connections, send and receive packets, and handle network events such as disconnections and packet loss.

Packets, in this context, are small units of data that servers and clients transmit over the network. We use them to transmit information such as game state, player input, and other types of data between different devices on the network.

The ENet library offers support for multiple channels that allow us to easily create multiple streams of data, such as voice and video, within a single connection. This is excellent for many multiplayer games.

Another reason to use ENet in multiplayer games is its easy-to-use networking library that is based on the UDP protocol. This is a good chance to understand one of the main network protocols, so let’s do it.

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The Essential Guide to Creating Multiplayer Games with Godot 4.0
Published in: Dec 2023 Publisher: Packt ISBN-13: 9781803232614
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