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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Understanding data exchange and channels

A chat system is essentially a chronological stack of messages that we order based on what players send to each other. Since this system needs a coherent chronological order, we need to understand how to prevent data from getting mixed and disorganized as it gets transmitted throughout the network. We also need to prevent this ordering from impacting other systems and components. To do that, we are going to learn how we can send packets reliably and how we can use multiple channels for data exchange.

Reliable and unreliable packets

Godot Engine’s Network API allows for reliable and unreliable data exchange between peers. The @rpc annotation provides a way to transmit data securely between clients and the server using different transport protocols such as UDP and TCP. Reliable data exchange ensures that data is delivered in order and is not lost in transit, making it ideal for crucial data such as chat messages. Unreliable data exchange...

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