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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Summary

To recap, in this chapter, we introduced the MultiplayerSynchronizer node to synchronize properties across a network, established the concept of abstraction for effective data transmission, utilized the @rpc annotations to enable multiplayer functionality, and learned how to assign and manage Multiplayer Authority to ensure player autonomy and resource protection.

In the upcoming chapter, we will see how to develop an online Pong game. There, we will cover the modifications necessary to turn the local game into an online multiplayer one, setting up online multiplayer paddles, syncing remote objects in real time, and coordinating the paddle’s position. For that, will use the MultiplayerSynchronizer node with a bit more depth than we did in this chapter. Also, we will talk about the importance of maintaining a shared game world for players in action-based games, which is very different from turn-based games.

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