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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Introducing the platformer project

Our project presents a captivating puzzle platformer that will test players’ strategic thinking and collaboration skills as they overcome challenging obstacles together. At the heart of this game lies a core mechanic centered around the manipulation of objects, utilizing them to construct platforms for the other player to traverse.

Now, let’s dive into the essential classes that serve as the pillars of our project’s foundation. Our first encounter will be with the Player class, which embodies the avatars controlled by each individual player. As the main protagonist, the Player class handles essential functionalities such as movement and interaction with various environmental elements. Notably, the Player class incorporates InteractionArea2D that detects contact with InteractiveArea2D, enabling players to perform specific actions upon them.

Moving forward, we encounter the InteractiveArea2D class. This class extends the functionality...

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