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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Sending packets with PacketPeerUDP

Now, let’s move on to practical knowledge. In this chapter, your task is to implement a login system for a game. Our project already has a cool user interface and is able to gather player data, such as their login name and password. Your mission is to make sure that only authorized players can access the game’s content by implementing a secure authentication feature.

Once a player successfully logs in, you need to display their character’s avatar based on what we have saved in our database. As a network engineer, you understand the importance of security when it comes to online systems. You know that a robust authentication system is essential to ensure that only legitimate users are granted access to the game’s content.

Therefore, you will need to develop a login system that checks players’ credentials against a secure database and verifies if they have permission to access the game’s features or not...

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