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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Summary

Throughout this chapter, we saw how we can use RPC methods to pass data around and perform actions on multiple peers of our network. We also understood the core difference between reliable and unreliable data exchange and saw some examples of situations of when to use each one. Due to this core difference in the way we can exchange data between the peers of our network, we also understood that one way may block the other, so we can use channels to prevent that one type of data from getting in the way of another type of data unrelated to that exchange.

By creating an online lobby where players can chat, we saw how to use the @rpc annotation with some of its available options, including the option to allow other peers to make remote calls instead of only the Multiplayer Authority.

In the next chapter, we will use the knowledge we’ve just acquired to build an actual real-time multiplayer experience. We’ll create a multiplayer online quiz where players will...

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