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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Summary

In this chapter, we learned about RPCs and their importance in multiplayer game architectures. We saw how RPCs can be used to exchange data between nodes in the Godot Engine. We also saw what a multiplayer authority node is and how to set one up that manages all the game states between network peers. On top of that, we saw that by using the multiplayer API and ENetMultiplayerPeer, we can easily handle the communication between nodes.

Throughout the chapter, we created a lobby, which is a multiplayer game that features a lobby where players can join together. We saw how to create a client-server architecture, authenticate users, and exchange data between the server and the clients using RPCs. We also learned how to use the multiplayer API and ENetMultiplayerPeer to create a connection between the client and the server.

One of the essential concepts we learned is how ENetMultiplayerPeer simplifies the whole process of creating a multiplayer game compared to the low-level...

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