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You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product typeBook
Published inDec 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781803232614
Edition1st Edition
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Author (1)
Henrique Campos
Henrique Campos
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Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
Read more about Henrique Campos

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Managing win and lose conditions

Excellent! We have successfully completed the development of the CheckerBoard scene, and our game’s core functionalities are now in place. The next step is to transition the logic of the CheckersGame scene from local to remote gameplay.

To begin, let’s open the res://06.building-online-checkers/CheckersGame.tscn file and familiarize ourselves with its structure.

Figure 6.9 – The CheckersGame’s scene node hierarchy

Figure 6.9 – The CheckersGame’s scene node hierarchy

Take note that the CheckerBoard’s player_won signal is connected to the CheckersGame._on_checker_board_player_won() callback. This callback is responsible for handling situations when a player’s team has no remaining pieces on the board. Now, let’s proceed by opening the script for CheckersGame.

We will be working on all the methods within the script, ensuring they are properly adjusted for online multiplayer functionality:

  1. First of all, let’...
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The Essential Guide to Creating Multiplayer Games with Godot 4.0
Published in: Dec 2023Publisher: PacktISBN-13: 9781803232614

Author (1)

author image
Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
Read more about Henrique Campos