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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Compressing data with the ENetConnection class

The Godot Engine’s high-level network API includes the ENetConnection class. This class is available after a connection between peers, such as the server and client, is established. Using ENetConnection, we can tweak the peer’s connections, allowing us to tell, for instance, the compression method. We can access the ENetConnection instance after the peers have successfully connected. For that, we can use the ENetMultiplayerPeer.host property.

There are five available compression methods to use in the ENetConnection class:

  • None, which can be used through the CompressionMode enumerator’s COMPRESS_NONE option. This is what the documentation says:

    This uses the most bandwidth but has the upside of requiring the fewest CPU resources. This option may also be used to make network debugging using tools like Wireshark easier.

  • ENet’s built-in Range Coder, which can be used through the CompressionMode enumerator...
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