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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Storing and retrieving data on the server

It’s time to handle a sensitive topic when it comes to online adventure games: databases. Note that in this book, we are not focusing on the best and most secure way to handle and protect a database. Instead, we are practicing and understanding what the Godot Engine Network API allows us to achieve and exploring its possibilities.

That said, in this section, we are going to implement the necessary steps to establish a communication channel where the client can retrieve its quests data from the server and send their progress updates to the server.

To do that, we are going to work with the two main classes in our quest system, QuestSingleton node and the QuestDatabase node. But before we set these classes up for this new challenge, we need to change how the database is structured. Since now the QuestDatabase node will work by delivering and handling multiple players’ data, the PlayerProgress.json file needs to have its data...

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