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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Understanding the multiplayer authority

In Godot Engine’s high-level network API, the multiplayer authority is a concept that refers to the node that has the authority to make decisions about a node state in a multiplayer game. When two or more peers are connected in a multiplayer game, it is important to have a centralized peer that decides what changes are valid and should be synchronized across all connected clients.

The multiplayer authority is assigned to a specific peer in the game, usually the server or host, and this peer has the power to decide which changes from a given node should be accepted and synchronized across all connected clients. This is important because in a multiplayer game, multiple players may try to make changes to the game state at the same time, and it is the responsibility of the multiplayer authority to manage, verify, and synchronize these changes correctly.

Each connected client in a multiplayer game is assigned a unique peer ID, which is...

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