Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Testing the lobby

To test this out, we are going to run three instances of the game:

  1. Go to Debug | Run Multiple Instances and select Run 3 Instances.
Figure 3.3 – Choosing to run three instances in the Run Multiple Instances menu

Figure 3.3 – Choosing to run three instances in the Run Multiple Instances menu

  1. Then, open the res://03.making-lobby-to-gather-players/MainMenu.tscn scene and hit the Play button.
  2. Pick one of the instances to be the game’s server. To do that, just click on the Server button.
Figure 3.4 – Pressing the Server button on the MainMenu screen

Figure 3.4 – Pressing the Server button on the MainMenu screen

  1. Now, pick another instance and click on the Client button. It will take you to the LobbyLogin screen, where you can enter the first fake player’s credentials.
  2. Insert user1 in the username field and test in the password field. These are the credentials we added to FakeDatabase.json for our first user. Then, press the Login button. It will take you to the LobbyClient screen with a single...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}