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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos

Table of Contents (19) Chapters

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Identifying the project’s bottlenecks

With all the tools we’ve seen so far in this chapter at our disposal, it’s time to use them to assess our project’s health and look for areas of improvement. Since your focus here is on networking, we are going to concentrate on features related to this area. In this section, we will use the final version of the Chapter 9, Creating an Online Adventure Prototype, project to look for areas of improvement using Network Profiler and the Monitors debugging tools. You will learn how to do the following:

  • Analyze the incoming and outgoing RPC count and size to identify potential bottlenecks in the network code
  • Use the bandwidth meter to track the total bandwidth consumption and come up with possible solutions
  • Assess the synchronization count and size of MultiplayerSynchronizer nodes to optimize replication data
  • Create custom monitors to analyze relevant data specific to your project and track potential issues...
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