Spawning players in the match
In this section, we will understand how to improve the PlayerSpawner
class to introduce online multiplayer features to our game. Leveraging the foundation laid by the Understanding the PlayerSpawner class, Unveiling the Crate class, and the Understanding the Player class sections, these enhancements enable multiple players to connect and interact seamlessly within a synchronized game environment.
PlayerSpawner
node plays a fundamental role in our game’s multiplayer architecture, acting as the core mechanism responsible for dynamically creating instances of the Player
class for each connected player. These instances represent the avatars through which players engage with the game world.
With the integration of multiplayer functionalities, we will add features designed for an online multiplayer experience. This includes mechanisms to handle multiplayer authority, enabling proper gameplay across all connected peers. On top of that, the code will...