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You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product typeBook
Published inDec 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781803232614
Edition1st Edition
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Author (1)
Henrique Campos
Henrique Campos
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Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
Read more about Henrique Campos

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Loading the player’s avatar

Welcome to AvatarScreen! This is where the player will be able to customize their avatar appearance and select a unique name in the final version of our (fake) game. To display their current available avatar, we need to load the player’s avatar data from the database and display it on the screen.

For that, the AvatarScreen scene is made up of a Control node called AvatarScreen, which holds all the other nodes in the scene, including a Control node called AvatarCard:

Figure 2.5 – The AvatarScreen scene’s node hierarchy

Figure 2.5 – The AvatarScreen scene’s node hierarchy

The AvatarCard node contains a TextureRect node to display the avatar’s image using a texture file and a Label node to display the avatar’s name.

To load the player’s avatar, we first need to retrieve the path to the image file from our fake database, which we previously populated with avatar information. So, before we dive into the action in the AvatarScreen...

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The Essential Guide to Creating Multiplayer Games with Godot 4.0
Published in: Dec 2023Publisher: PacktISBN-13: 9781803232614

Author (1)

author image
Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
Read more about Henrique Campos