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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Setting up a new Unity project for our game


There are a few basic but important things. Create a new project in Unity. Save it in an easily accessible place. Make sure you have switched the project type to 2D. It will save us some time while importing assets such as sprites or textures.

There's nothing to worry about here; just make sure you select 2D, as in the following screenshot:

Backup

Backing up isn't a direct topic in this book; however, I really want to highlight how important this is. Backing up your files will definitely save you from disaster at some point. Lots of things can happen, from hardware failure to rare internal Unity bugs that can ruin your project. That's why it's wise to have a copy of your project somewhere.

I would love to tell you a lot about version control and ways to secure your project. However, version control is a rather advanced topic. We will leave it for now. I recommend zipping your project at least once a day and keeping it in one of the cloud storage services...

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