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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Using methods with objects


We learned that an object is a container for data. We can store specific data inside the object in its variables, and we can also write some more useful methods. OOP is a very neat and flexible concept. There is nothing stopping us from using our encapsulated object and passing it as a parameter to the other method. Let's write the following code as an example, where the class name is Person:

I removed most of the variables from the Person class to make this example clearer. If you are writing this example in the same Unity Project as the previous example, you will get some errors in the Family class we were using before. I recommend starting this example, in a new Unity Project and the class here is LearningObjects:

Yes, lots of new code to analyze, awesome! What we are trying to do here is create two instances of the Person object. We'll cross–reference them by assigning a public member spouse, and then call the method within the object class itself. Let's analyze...

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