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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Gameplay loops


Well done so far. You have added basic functionality such as jumping, physics, and running to the PlayerController object. We are definitely going in the right direction here. The next important step is writing a neat GameManager class to help us control the game events, such as:

  • StartGame
  • GameOver
  • Restart

For basic games such as Jake on the mysterious planet, it is a good practice to have one instance of the GameManager running and controlling all main events in the game. The gameplay loop is simply a journey from the gameplay start to the gameplay phase and the game over phase. Time to write some code!

Let's create a new C# script and call it GameManager, and write the following code:

As you can see, nothing is very complicated. We wrote some very simple methods to help us control the main game events. This script does nothing yet; however, please add it to the Unity Scene. Create a new game object, call it GameManager, and add the GameManager component to it. We will use it in...

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