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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Summary


In this chapter, we have learned how to add music and sound effects into our game, the fundamentals of how to create a 3D game, and finally how to properly export the game so we can play it on different devices.

Now that we have reached the very end of this book, it is time to start exploring everything we have learned so far, combining different elements, changing the scripts that we have created, exploring all the settings for each component and continuing to test new ideas. Don't get discouraged if the game that you have created doesn't look like the one you had in mind, it's completely normal for that to happen, especially at the beginning when we are just learning. Treat every game that you create as a lesson, because you will be always learning new things and you'll be using those new skills on the next game and for every game that you create, a new thing will be implemented and after you've created a few projects, you will feel that it's possible to create anything.

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