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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Target screen resolution


Another good thing to fix at the start is the game's target screen resolution. Unity allows you to create a game that supports dynamic resolution changes. However, we will fix the resolution for now. This will make things easier. Yet again, baby steps forward! We are learning in the right order instead of jumping into deep water.

This is it. Very simple! Almost feels as if it's not worth planning at all? Trust me, it is. The truth is that a game is created in your head first. It's best to take that vision forward and create at least some documentation from it. Make this a rule: note down your ideas as soon as you have them.

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