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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Health Points and Health bar


Now that we have successfully created a collectable coin and developed a counting system for it, we can take a look at other types of collectables that are commonly used in video games. 

The first one is the Health Point; it is very common to see this type of collectable in multiple game genres and it allows us to have a health system–that way, we can get hit a few times before dying.

Let's start by downloading Health.unitypackage and importing it into your project. Now drag the Health prefab into the Hierarchy view so that we can take a look at it. If we press Play, we can see that it is a simple heart sprite that bounces up and down.

At this moment, nothing will happen if the character touches the heart, so the next thing that we need to do is code our Health prefab. Collectables generally have the same principles; they need to be collected, and if we think about it, Health Points behave just like the Coins. For that reason, we can start by duplicating the Collectable...

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