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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Preparing the player prefab


Download the Player.unitypackage file. Make sure your Unity Project is open first and then double–click on the Player.unitypackage file:

Unity displays a window with the assets we are importing into the project. This contains the necessary files that we prepared for the player character. For now, we'll be focusing on learning about programming the game and not about preparing game art. This is the main reason we will work with prepared assets. We will go through every prefab we are importing to understand how things work. However, you will write the code to control this prefab and create the game!

After clicking on Import, you will notice a bunch of folders being created in Unity. We should have the following:

  • Animations: This folder contains all Unity animation files
  • Materials: This is for storing all materials and physics materials
  • Sprites: This is for storing all art sprite assets

Now that we have imported all the necessary files, we can add Player.prefab to our...

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