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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Breaking the concept into smaller parts


Breaking a project into smaller parts is a general thing to do and can be applied to practically anything, so it's a fundamental step to achieve our goal, which in this case is to create our first game.

We have a very rough idea of what our game will be. The first step will be to divide the game into parts that we can work on independently.

Some of these parts will be as follows:

  • Level creation
  • The main character's appearance
  • Player controls
  • The game loop–Start, Game Over, Restart
  • Collecting stuff
  • Obstacles that kill the player
  • The graphical user interface

Depending on our ideas for the game's design, this may vary, but the process will probably be the same. For our example, we need to create the level where the gameplay will happen, the character's or characters appearance and animation, where the player starts and finishes the level, the win and lose conditions, collectible objects, obstacles, enemies that kill the player, the user interface, menus, and checkpoints...

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