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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Bored yet?


I understand that you might feel a bit frustrated now. We are learning a lot about theory, going through examples, and it isn't exciting at all. I promised fun and we will get there,but  I must make sure that you understand the fundamentals of OOP. This knowledge will help us design a cool–looking game that is coded using clean practices. Code can be good and bad, and it can be written in a way that is easily understood by other developers or it might be unmanageable and messy.

By learning how to organize your code, you absorb and use good practices that will help you to be a top developer who is proud of their code. So stay focused! Let's go through the theory and make an awesome game later.

"Any fool can write code that a computer can understand. Good programmers write code that humans can understand."

- Martin Fowler

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