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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Searching for data inside an array


Very often, you will need to get a single element inside an array. It's very straightforward, as long as you know the specific index your element is stored under. If you don't, you can search for it by iterating through the entire array object.

Yet again, let's go back to the familyMembers example and try to look for the index of the "Adam" string value:

We are not going too much into the details. The easiest way of finding the index of a certain element in the collection is by looping through the array and comparing elements. You can spot that on line 22. If the familyMembers[i] == "Adam" condition is true, line 23 will be executed. The adamsIndex variable will then be assigned the current i value.

Notice the default value of adamsIndex. I deliberately assigned it -1 so that we can check on line 29 whether there were any changes to this value inside the loop. If it's still -1, it means that the value we are trying to find inside the array was not found at...

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