Reader small image

You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Bruno Cicanci
Bruno Cicanci
author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci

Right arrow

Setting up objectives

In our RTS game, the player will have a list of objectives on each level to complete before running out of time. The objectives are a mix of collecting resources and killing enemies, as well as completing them before the time is up. We are going to create a few scripts and a ScriptableObject to help us configure the objectives and include them in the level so that the player knows what needs to be done in the current level to win the game.

Let’s start with our first script, which will be a base for the following couple of scripts, which will list objectives related to resources and enemies. In the Scripts folder, create a new folder called Objective, and add a new script with the name BaseObjective. Then replace the content with the following code:

using System;
namespace Dragoncraft
{
  [Serializable]
  public class BaseObjective
  {
    public int Quantity;
  }
}

The BaseObjective class...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci