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Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
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Jaime Kelly
Jaime Kelly
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Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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Setting up the model

Before we go on to rigging and weighting, you need to be aware of some common pitfalls that can occur even before starting work. So, I will show you how to prepare the mesh you will be working with. Just before we continue placing our bones, we need to prep the model. Different people produce models differently and it’s up to us to deal with this. Issues such as scale, rotation, and object origins can cause massive headaches if we don’t deal with them before we begin.

Fixing scale, rotation, and origin

Select all the objects we are going to rig, press Ctrl + A with your mouse inside the viewport, and select All Transforms:

Figure 4.2 – Preparing objects

Figure 4.2 – Preparing objects

What this does is clear all stored transforms on models. Due to how Blender works, these transforms can be passed on and can influence other entities if used with constraints. This can cause all kinds of chaos. If you have made any changes to transforms and...

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3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly