Reader small image

You're reading from  Unity 2022 Mobile Game Development - Third Edition

Product typeBook
Published inJun 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781804613726
Edition3rd Edition
Languages
Tools
Right arrow
Author (1)
John P. Doran
John P. Doran
author image
John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
Read more about John P. Doran

Right arrow

Displaying a simple ad

Advertisements are a possible way to generate revenue from players playing your game. As mentioned previously, Unity Ads has two different types of ads that we can display: simple and rewarded. Simple ads are easy to use, hence the name, and allow users to have simple full-screen interstitial ads. This can be really useful when moving between levels or perhaps when the player wants to restart the game. Let’s see how we can implement that feature now. Implement the following steps:

  1. To get started, we will need to add a new function to the UnityAdController class:
    /// <summary>
    /// Will get the appropriate Ad ID for the platform we
    /// are on
    /// </summary>
    /// <returns>A usable Ad ID</returns>
    private static string GetAdID()
    {
        string adID = "Interstitial_";
        if (Application.platform ==
            RuntimePlatform.IPhonePlayer...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity 2022 Mobile Game Development - Third Edition
Published in: Jun 2023Publisher: PacktISBN-13: 9781804613726

Author (1)

author image
John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
Read more about John P. Doran