Summary
In this chapter, we have learned the main ways in which games are controlled when working on mobile devices. We also learned how we can use mouse inputs, touch events, gestures, and the accelerometer to allow players to interact with our game.
In the next chapter, we will explore the other main way that players interact with a game by diving into the world of user interfaces and creating menus that can be enjoyed, no matter what device a user is playing the game on.