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Published inJun 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781804613726
Edition3rd Edition
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John P. Doran
John P. Doran
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John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
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Basic setup

Since the player can be anywhere when the game starts, we can’t use a camera in the traditional sense, so we will start by removing the original one. Follow the steps given here:

  1. From the Hierarchy panel, select the Main Camera object and delete it by right-clicking and selecting Delete or pressing the Delete key.

There are two key objects that we will need to create before we can start implementing our own features: AR Session and AR Session Origin.

  1. Right-click in the Hierarchy panel and select XR | AR Session:
Figure 15.6 – Creating an AR session

Figure 15.6 – Creating an AR session

AR Session is what controls the life cycle of any AR experience, which allows us to enable or disable AR features depending on the platform we are working on.

Note

AR Session is also responsible for telling you whether your device supports AR. For information on handling this, check out https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.2...

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Unity 2022 Mobile Game Development - Third Edition
Published in: Jun 2023Publisher: PacktISBN-13: 9781804613726

Author (1)

author image
John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
Read more about John P. Doran