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Unity 2022 Mobile Game Development - Third Edition

You're reading from  Unity 2022 Mobile Game Development - Third Edition

Product type Book
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Pages 480 pages
Edition 3rd Edition
Languages
Author (1):
John P. Doran John P. Doran
Profile icon John P. Doran

Table of Contents (21) Chapters

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Putting your game on the Apple iOS App Store

Just like the Google Play store, there is an additional fee to put your game on the App Store. Unlike the Google Play store, the fee is $99 plus tax every year. However, a lot of people believe that having their titles on iOS devices is worth the extra cost. In this section, we will go through the process of getting our game on the App Store. We will start by setting up your Apple Developer account and creating a provisioning profile. Afterward, we’ll utilize the iTunes Connect tool to actually add the app to the store and utilize Xcode to make an archive, with which we can upload the project to the App Store so that it can finally be reviewed for submission.

Apple Developer setup and creating a provisioning profile

In order to deploy an app onto an iOS device, you are required to use a Mac computer, but before we move on to the iTunes store, we first need to have all of the certificates and permissions figured out in advance...

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