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You're reading from  Unity Game Development Essentials

Product typeBook
Published inOct 2009
Reading LevelIntermediate
PublisherPackt
ISBN-139781847198181
Edition1st Edition
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Will Goldstone
Will Goldstone
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Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
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Creating the battery prefab


In this section, we will import a downloaded model of a battery and turn it into a Unity prefab — a data template that we can use to make multiple copies of the model with predetermined settings applied. If you've worked with Adobe Flash before, then you might compare this idea to the MovieClip concept, wherein you can create many identical copies, or modify individual copies post creation.

Download, import, and place

To begin creating the puzzle, you'll need the battery asset package which is available in the code bundle provided on packtpub.com (www.packtpub.com/files/code/8181_Code.zip). Locate the package called batteries.unitypackage from the extracted files. Once you have done this, switch back to Unity and go to Assets | Import Package. Browse to the location you downloaded the package to, and select it as the file to import. You will be presented with a list of the assets inside this package in the Import Assets dialog window, then click on Import to...

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Unity Game Development Essentials
Published in: Oct 2009Publisher: PacktISBN-13: 9781847198181

Author (1)

author image
Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
Read more about Will Goldstone