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Unity Game Development Essentials

Unity Game Development Essentials: If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

By Will Goldstone
AU$60.99 AU$41.99
Book Oct 2009 316 pages 1st Edition
eBook
AU$60.99 AU$41.99
Print
AU$75.99
Subscription
$19.99 Monthly
eBook
AU$60.99 AU$41.99
Print
AU$75.99
Subscription
$19.99 Monthly

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Product Details


Publication date : Oct 1, 2009
Length 316 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781847198181
Vendor :
Unity Technologies
Category :
toc View table of contents toc Preview Book

Key benefits

  • Kick start game development, and build ready-to-play 3D games with ease
  • Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more
  • Test & optimize your game to perfection with essential tips-and-tricks
  • Written in clear, plain English, this book is packed with working examples and innovative ideas
  • This book is based on Unity version 2.5 and uses JavaScript for scripting

Description

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

What you will learn

An understanding of the Unity 3D Engine and game development Build a 3D island and set of mini-games for your players Incorporate terrains and externally produced 3D models to get your game environment up and running Build your own first person player character Combine scripting and animation to transform your static objects into dynamic interactive game elements Add realism to your games by using particle systems Create a professional, easy-to-navigate menu and link the menu scene with levels of your game Add sound, lighting effects, realistic shadows, and other dynamic effects to your game environment Creating stunning user interfaces with textures and scripting

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Oct 1, 2009
Length 316 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781847198181
Vendor :
Unity Technologies
Category :

Table of Contents

17 Chapters
Unity Game Development Essentials Packt Packt
Credits Packt Packt
About the Author Packt Packt
About the Reviewers Packt Packt
Preface Packt Packt
Welcome to the Third Dimension Packt Packt
Environments Packt Packt
Player Characters Packt Packt
Interactions Packt Packt
Prefabs, Collection, and HUD Packt Packt
Instantiation and Rigid Bodies Packt Packt
Particle Systems Packt Packt
Menu Design Packt Packt
Finishing Touches Packt Packt
Building and Sharing Packt Packt
Testing and Further Study Packt Packt
Index Packt Packt

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