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You're reading from  Unity Game Development Essentials

Product typeBook
Published inOct 2009
Reading LevelIntermediate
PublisherPackt
ISBN-139781847198181
Edition1st Edition
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Will Goldstone
Will Goldstone
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Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
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Adding the outpost


Before we begin to use both collision detection and ray casting to open the door of our outpost, we'll need to introduce it to the scene. In Chapter 2, we set up the animation states for the model, and it will be those states that we'll be addressing when we write a script later in the chapter.

To begin, drag the outpost model from the Project panel to the Scene view and drop it anywhere — bear in mind you cannot position it when you drag-and-drop; this is done once you have dropped the model (that is, let go off the mouse).

Once the outpost is in the Scene, you'll notice its name has also appeared in the Hierarchy panel and that it has automatically become selected. Now you're ready to position and scale it!

Positioning

As your terrain design from Chapter 2 may be different to mine, select the Transform tool and position your outpost in a free area of land by dragging the axis handles in the scene.

Tip

Be careful when using the axis handles for positioning. Dragging the...

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Unity Game Development Essentials
Published in: Oct 2009Publisher: PacktISBN-13: 9781847198181

Author (1)

author image
Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
Read more about Will Goldstone