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You're reading from  Unity Game Development Essentials

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Published inOct 2009
Reading LevelIntermediate
PublisherPackt
ISBN-139781847198181
Edition1st Edition
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Will Goldstone
Will Goldstone
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Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
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Quality Settings


When exporting from Unity, you are not restricted to any single level of quality. You have a lot of control over the quality of your output, which comes in the form of the Quality Settings. Open this now in the Inspector part of the interface by going to Edit | Project Settings | Quality.

Here you'll find the ability to set your three different builds to one of the six different quality presets — Fastest, Fast, Simple, Good, Beautiful, and Fantastic. You can then edit these presets yourself to achieve precise results as you need to. As you are just starting out with Unity, let's take a look at the opposite ends of the scale, comparing Fastest with Fantastic:

As you can see from the previous screenshot, the settings are vastly different from each end of the scale, so let's take a look at what the individual settings do:

  • Pixel Light Count: The number of pixel lights that can be used in your scene. Lights in Unity are rendered as a pixel or vertex, pixel looking better but being...

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Unity Game Development Essentials
Published in: Oct 2009Publisher: PacktISBN-13: 9781847198181

Author (1)

author image
Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
Read more about Will Goldstone