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You're reading from  Unity Game Development Essentials

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Published inOct 2009
Reading LevelIntermediate
PublisherPackt
ISBN-139781847198181
Edition1st Edition
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Will Goldstone
Will Goldstone
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Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
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Using the terrain editor


In building any game that involves an outdoor environment, a terrain editor is a must-have for any game developer. Unity has featured a built-in terrain editor since version 2.0, and this makes building complete environments quick and easy.

In Unity terms, think of a terrain as simply a game object that has a terrain toolkit component applied to it. Beginning as a Plane — a flat, single-sided 3D shape — the terrain you'll create shortly can be transformed into a complete set of realistic geometry, with additional details such as trees, rocks, foliage, and even atmospheric effects such as wind speed.

Terrain menu features

In order to take a look at the features outlined below, you will need to create a terrain. So let's begin by introducing a new terrain object to the game — this is an Asset that can e created within Unity, so simply go to Terrain | Create Terrain from the top menu.

Before you can begin to modify your terrain, you should set up various settings for...

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Unity Game Development Essentials
Published in: Oct 2009Publisher: PacktISBN-13: 9781847198181

Author (1)

author image
Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
Read more about Will Goldstone