Reader small image

You're reading from  Build Stunning Real-time VFX with Unreal Engine 5

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781801072410
Edition1st Edition
Concepts
Right arrow
Author (1)
Hrishikesh Andurlekar
Hrishikesh Andurlekar
author image
Hrishikesh Andurlekar

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.
Read more about Hrishikesh Andurlekar

Right arrow

Adding a Niagara System to a Blueprint Actor

We added a Niagara System to the level by dragging it into the level. But that is not the only way of adding a Niagara System to a level. Niagara Systems can also be added as part of a blueprint class actor. When you develop complex blueprint assets that have particle effects as a part of their creative design, it is preferable to just integrate a Niagara System into the Blueprint itself rather than keeping it as an individual asset to be dropped into a level. This will also allow us to build relationships between the behavior of a Blueprint and the behavior of a particle system. For example, we could have the particle system change color as the blueprint asset speeds up. For now, let us see how we can add a Niagara System to a blueprint class.

Let’s create a Blueprint class that incorporates a Niagara System.

Right-click in a blank area in the Content Browser to open the menu and choose the Blueprint Class option.

...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Build Stunning Real-time VFX with Unreal Engine 5
Published in: May 2023Publisher: PacktISBN-13: 9781801072410

Author (1)

author image
Hrishikesh Andurlekar

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.
Read more about Hrishikesh Andurlekar