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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from  Build Stunning Real-time VFX with Unreal Engine 5

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Pages 312 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Hrishikesh Andurlekar Hrishikesh Andurlekar
Profile icon Hrishikesh Andurlekar

Table of Contents (16) Chapters

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

The Niagara Editor

As with every asset type in Unreal, we need to double-click on the asset in the Content Browser to open the appropriate editor. This opens the Niagara Editor for that emitter, as shown in Figure 4.7.

Let us understand the various parts of the editor.

There are ten key areas in this editor:

  • Toolbar
  • The Preview panel
  • The Parameters panel
  • The System Overview panel
  • The Local Modules panel
  • The Selection panel
  • The Timeline panel
  • The Curves panel
  • The User Parameters panel
  • The Niagara Log panel

We will mostly be working with the Toolbar, the Preview panel, the System Overview panel, the Selection panel, and the Timeline panel at the beginning and use the other panels as we go into advanced topics throughout the book. Let us see a few of these panels in detail.

Figure 4.7: The Niagara Editor

The Preview panel

The Preview panel shows us a preview of the emitter that we are working on. It enables...

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