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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from  Build Stunning Real-time VFX with Unreal Engine 5

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Pages 312 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Hrishikesh Andurlekar Hrishikesh Andurlekar
Profile icon Hrishikesh Andurlekar

Table of Contents (16) Chapters

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

Creating a new module

So far, we have been using inbuilt modules to create our particle effects. The real power of Niagara is unleashed when you start developing custom modules. Custom modules give you unlimited control over all aspects of your particle system. They allow you to design custom behavior for your particle system. Developing these modules requires some basic knowledge of mathematics and vectors. We covered some of the basics at the beginning of the book.

We will be creating a particle system with a custom module that detects the presence of the player and changes the size and color of particles around the player. As the player walks around the particle system, the change in color and size will follow the player. It is not possible to create this behavior by using just the inbuilt modules. To achieve this behavior, we will need to write a script in our custom module.

Figure 7.1: The effect we will have achieved by the end of this chapter

While...

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