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You're reading from  Build Stunning Real-time VFX with Unreal Engine 5

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781801072410
Edition1st Edition
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Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Hrishikesh Andurlekar

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.
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Exploring the User Parameters module

We saw how to add the Niagara particle system to blueprints in Chapter 4. In this chapter, we will go a bit deeper and control Niagara parameters through blueprints. This allows us to create assets containing Niagara particle systems that can be tweaked by users who are now familiar with Niagara. Through a blueprint, we can expose properties that we expect to be tweaked by level designers and other artists not directly working with Niagara. We are adding a layer of abstraction on top of the Niagara interface to make tweaking the particle system property values easier for other users.

The first step to do this is to create what we call User Parameters in the Niagara particle system, which will be exposed to the blueprints.

Let’s understand this process by creating one such parameter.

To do that, first, create a new Niagara system. Use the Fountain template when asked to choose the template. The Fountain emitter has a SpawnRate parameter...

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Build Stunning Real-time VFX with Unreal Engine 5
Published in: May 2023Publisher: PacktISBN-13: 9781801072410

Author (1)

author image
Hrishikesh Andurlekar

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.
Read more about Hrishikesh Andurlekar