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You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781837633081
Edition2nd Edition
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Author (1)
Brais Brenlla Ramos
Brais Brenlla Ramos
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Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos

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Working with a cinematic camera

In this recipe, we are going to take a break from Post Process Volume actors to focus instead on the Cine Camera actor. That doesn’t mean that we are leaving behind the world of post-processing effects – far from it, in fact! In this recipe, we are going to learn how to work with cameras in Unreal and how to take advantage of some of the post process effects available through them – such as depth of field, bloom, and lens flares. As you’ll see, working with virtual cameras is very similar to working with real ones, so jump on board to learn all about them!

Getting ready

We are going to continue using the same scene we worked on in previous recipes, so feel free to open the level called 09_04_Start contained in the Content | Levels | Chapter09 folder if you want to follow along using the same assets you’ll see me employing.

As usual, feel free to continue to use your own scenes if that’s what you prefer...

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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781837633081

Author (1)

author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos