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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Playing a video on an in-game TV

Something that amazed me back when I started to play video games was the fact that it was possible to display videos within those same games; it felt like the designers had woven another layer of interactivity to trick our brains into thinking that the worlds they had created were truly real. Videos within videos – that’s something that left me starstruck back in the day!

Honoring that memory, we’ll now proceed to tackle how to create a working television display and how to play back any videos that you might want to show using Unreal Engine’s media player capabilities, which allow us to use videos as textures. Buckle up for the ride!

Getting ready

Seeing as the main goal of this recipe is going to be streaming a video on an in-game TV, the two things that we are going to need are a 3D model of a screen and a video file. As always, you have the option to use the assets provided alongside the Unreal Engine project...

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