Reader small image

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781837633081
Edition2nd Edition
Concepts
Right arrow
Author (1)
Brais Brenlla Ramos
Brais Brenlla Ramos
author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos

Right arrow

Using software and hardware ray tracing

Ray tracing is a new way of rendering the contents of a scene, and one that allows us to achieve much more realistic results than were possible in the past with regard to lighting a scene. This type of technology has only been recently introduced in game engines, as it was traditionally too costly to implement in real-time environments. As a result, this technique has often been attributed to offline renderers such as the ones used in the animation industry or professional architectural visualization studios. The arrival of hardware-accelerated ray tracing graphics cards and new rendering solutions such as Lumen has enabled game studios and real-time graphics developers to tap into the potential of ray tracing, for calculating more realistic reflections, refraction, ambient occlusion, lighting, and shadows.

In this recipe, we are going to study how to implement several types of ray tracing solutions to achieve more realistic reflections, exploring...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unreal Engine 5 Shaders and Effects Cookbook - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781837633081

Author (1)

author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos