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You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781837633081
Edition2nd Edition
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Author (1)
Brais Brenlla Ramos
Brais Brenlla Ramos
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Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos

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Using fully procedural noise patterns

In this recipe, we will talk about a technique that is both powerful and flexible but also quite demanding in terms of computing power. It is best used as a means of creating other assets, and it’s one that isn’t really suited for real-time apps and games. We are talking about the Noise node — a fully procedural mathematical system that allows you to create many different non-repetitive textures and assets.

Similar to the technique we studied in Chapter 2, in the recipe named Creating semi-procedural materials, this node takes things a bit further and enables you to use an effect that’s very widespread in offline renderers, giving you the ability to create materials where repetition is not a concern. Let’s see how it’s done!

Getting ready

Unlike in the previous recipe, we won’t need anything else apart from what the engine offers us to tackle this recipe. However, I’ve prepared a...

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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781837633081

Author (1)

author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos